The Influence of VIDEO GAMING on the Production of Children
Are Video Games
Influencing Our Children?
Video games were
earliest introduced in the 1970s. By the finish of that decade that they had
become a desired childhood leisure activity, and men and women responded
with concern about the possible side effects of the video games on children.
Early exploration on these results was inconclusive. However, a
resurgence in gaming sales that started out in the late 1980s following the
launch of the Nintendo program has renewed curiosity in examining
the effects of video gaming. Some research shows that playing video
games may impact some children's physical functioning. Results range
from triggering epileptic seizures to triggering heartrate and blood
pressure changes. Severe adverse physical effects, nevertheless, are
transient or limited by a tiny number of players. Analysis has also
identified benefits connected with imaginative and pro-social uses of
video gaming, as in physical rehabilitation and oncology. Proponents
of video games advise that they might be a friendly method of introducing
children to computers,!
and could increase
children's hand-eyesight co-ordination and focus on detail.
Recent studies of
television watching by kids have included measures of that time period
children spend playing video gaming. In 1967, the common sixth-grader
watched 2.8 time of tv each day. Data from 1983 indicated
that sixth-graders watched 4.7 hours of television set each day, and spent
some more time playing video games. A recently available study examined
video game taking part in among 357 seventh and eighth grade students. The
adolescents were asked to recognize their preference among five
categories of video gaming. The two most recommended categories were
games that engaged fantasy violence, recommended by